By now, you know that a good portion of the games you play will require a persistent world.
There are a variety of ways to keep the world alive, including resource regeneration and NPC growth, but it can also be time consuming to keep NPCs in line, especially when they are constantly interacting with new and unfamiliar worlds.
Fortunately, there are some great resources you can use to keep players entertained for as long as you can.
To start, keep your world healthy.
One of the best ways to ensure your world is well-populated and full of interesting NPCs is to make sure your world’s resources are replenished.
In general, when a new resource is discovered, it must be brought to the player’s attention by the NPC.
If the player doesn’t take notice of the discovery, it may not be worth the trouble.
If a new NPC finds a resource, it will automatically return to the NPC’s inventory and the NPC will then decide whether or not to bring it to the attention of the player.
It’s worth noting that this process may take a while for new resources to be found, so be sure to set the time and location to match your world, so that the NPC is alerted to the discovery of a new new resource before you introduce it.
This process is usually fairly simple.
In a single location, the player can bring a resource to the eye of the NPC and it will be returned to the inventory of the NPCs nearest ally.
The NPC then decides whether or the player will bring the resource back to their inventory.
The player can then take the resource and return it to their world, or the NPC may decide to not bring it back to the location in question.
If it does, the NPC does not need to take it back.
If the player is in a settlement, the next best thing is to place NPCs in that settlement to keep them entertained.
You can do this by placing NPCs at one of two places: One in a building, and one in a farm.
Each location can have its own specific rules about where the NPC can be placed, but the two locations should be used as a starting point for any further interactions.
When it comes to resource regeneration, it’s a bit trickier to make NPCs keep track of what resources are being regenerated, since the game engine does not track them.
This can be somewhat frustrating if the player wants to place an NPC in a particular location, but there are ways around this.
The easiest way is to assign an empty resource slot to the target NPC.
Once a resource is assigned, it can’t be changed.
If you assign a resource slot, the NPCs inventory will automatically update with a new slot in the inventory, and they will not have to wait for the next update to be assigned to them.
If they don’t have enough resources in their inventory to do that, the game will just give the NPC the resources and say “no need to bother”.
In the case of resource regeneration using a farm, the easiest way to manage this is to have the farm use an NPC to place the NPC on the farm.
This NPC can then go to the farm and collect the resource, and then the farm will automatically regenerate the resource slot.
If there is no NPC in the farm, it might be best to have a player farm the NPC manually and then assign the resource to them from there.
There are some additional options that can be used when working with resource regeneration.
If one or more NPC locations have resources that are not automatically available, the system will give you the option to manually assign the slots.
If an NPC is assigned a resource and there is a slot available, it’ll automatically go to that slot, and the slot will then be assigned automatically.
This will result in the slot being assigned automatically when the NPC comes to pick it up.
Another method to manage resource regeneration is to manually create new NPC locations that the player has assigned resources to.
These locations will automatically be assigned slots when the player arrives at them, and when they come to pick up the resources, they will automatically receive the resource from the NPC at that location.
If no slot is available, they won’t receive the resources.
This method may require a bit of planning, since NPC locations often require a lot of resources to work with, and you may want to ensure that you assign the resources when the game’s systems are fully loaded.
There’s also the option of assigning a random NPC location to the game.
If this option is enabled, it won’t cause the NPC to appear in the player character’s inventory until it is assigned the resource.
When the NPC arrives, the random NPC will be assigned the resources in the NPC location.
The random NPC can pick up all the resources at the random location, and will automatically come back to your world when the random player arrives.
This method is very similar to assigning a slot to a resource when it’s being regenerates.